Description
This course will guide the student step-by-step to create minigame projects in Minecraft.
Each project will highlight different Minecraft features such as joining a server, creating a lobby, a scoreboard, determining a game-winner, special weapons, and many other Minecraft properties and capabilities.
Ultimately each student will be shown how to populate and administrate their own public server that will be available to any player with an internet connection.
Class | Description | HomeWork |
1 | Title Bar | Make title bars based on player location |
2 | Detect Player Room Location | Make message only appear on entrance |
3 | Special Weapons | |
4 | Global Game Data | |
5 | Block Data | |
6 | Player/Entity Data | |
7 | Creating Playing Cards | |
8 | Adding special effects to buttons | |
9 | Exploding (TNT) scaffold | |
10 | Flying minecart | |
11 | Spawn creatures and modify type (such as the baby zombie, or villager types) and equip with armor | |
12 | Detect dropping an item in a hopper | |
13 | Team beacons | |
14 | Special Weapon: RPG (Firework) | |
15 | Riding/controlling mobs | |
16 | Cage Potion | |
17 | Cage Potion Antidote | |
18 | Protection from friendly damage | |
19 | Assigning damage from cobwebs | |
20 | HealAura (Opposite of KillAura) | |
21 | Useful server commands used at the start of a game | |
22 | Show your own images on a map | |
23 | Power Staffs | |
24 | Powered Minecarts |
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