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Java for kids-Semi-Private-Tuesday

Original price was: $280.00.Current price is: $220.00. on the 15th of each month

Your subscription will automatically renew every four actual classes, not on a fixed date of each month. The price stated above is for four classes. You will be charged on each renewal until you cancel it from your account or by submitting a help email to info@baycodingclub.com. All charges before the cancellation will not be refunded, but you may continue to use the service until the end of the term you paid for.

This is a semi-private class which will have only 2-4 students. If you have any questions, feel free to send us an email or call us.

Age:9-15(based on the real level)

Time: 4:00-5:00pm PST Tuesday/ Start Date TBD

Zoom ID and Class instruction will be sent by email.

Please write the student’s name in the notes carefully when you check out. We will send you the information to that email. 
SKU: JAVAKIDSSPTUES Categories: , ,

First payment: June 15, 2024

Java Syllabus/Curriculum (9-15 Y)

  • Platforms:
    • Eclipse
    • Repl.it
  • Classes
    • 3 levels; 10 courses each level
      • Session 1
      • This is a hands-on instructor-led course.  Java 1 introduces students to the fundamentals of Java, focusing on variable types, conditionals, loops, methods, and arrays. 
        • Variables & Data Types
        • String concatenation
        • Intro to math modules
        • Basic Operators
        • Input and Scanners
        • Conditions and Booleans
        • If/Else/Else If
        • Arrays
        • For Loops
      • Session 2: For loops to functions/methods
      • Java 2 focuses on object-oriented programming, covering classes & objects, subclasses, and inheritance. In each class, students will complete modules based on the topic of the day. 
        • For Loops (Review)
        • While Loops
        • Sets and Lists
        • Maps & HashMaps
        • Maps Example
      • Session 3: Classes + advanced game projects
      • This is a hands-on instructor-led course.  Java 3 focuses on object-oriented programming (oop) principles, larger objects & web development. The four principles of object-oriented programming are encapsulation, abstraction, inheritance, and polymorphism.  Also, advanced topics such as reflection, java fx, and threads.
        • Objects
        • Classes +Inheritance
        • Methods
        • Interfaces
        • Recursion(?)
        • Advanced game projects
          • Pong game
          • Snake game
          • Flappy Bird

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