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All About Java – Private

$1,950.00$5,850.00

Age: 7-15(Based on real level)

Time: Depends on the Student’s Schedule

Zoom ID and Class instruction will be sent by email.

Not satisfied with this curriculum? Want to learn faster or slower? Request your Highly Customized Courses (The curriculum is unique and will depend on the kid’s knowledge base, learning speed, group size, and other factors)

Please write the student’s name in the notes, we will send you information to the filled email when you check out. Be sure to check that email.
Read more Original price was: $6,300.00.Current price is: $5,850.00.

Out of stock

Read more Original price was: $2,100.00.Current price is: $1,950.00.

Out of stock

Read more Original price was: $2,100.00.Current price is: $1,950.00.

Out of stock

Read more Original price was: $2,100.00.Current price is: $1,950.00.

Out of stock

SKU: JAVAKIDSP Categories: , , , ,

Course Description:
Level1 (Greenfoot for Kids) – 3 Sessions, 10 classes/ session
  • You will learn how to create 2D games using basic Java programming in this self-paced course. No programming experience required! We will define and program a game using the Greenfoot development software.
  • Students will program in standard textual Java code, providing a combination of programming experience in a traditional text-based language with visual execution.
  • Greenfoot teaches object orientation with Java. Create ‘actors’ which live in ‘worlds’ to build games, simulations, and other graphical programs. Visualization and interaction tools are built into the development environment.
Level2 (Java for Kids) – 3 Sessions, 10 classes/ session
  • This is a hands-on instructor-led course.
  • Introduces students to the fundamentals of Java, focusing on variable types, conditionals, loops, methods, and arrays.
  • Focuses on object-oriented programming, covering classes & objects, subclasses, and inheritance. In each class, students will complete modules based on the topic of the day.
  •  Explain object-oriented programming (oop) principles, larger objects & web development, and put them into practice. The four principles of object-oriented programming are encapsulation, abstraction, inheritance, and polymorphism. Also, advanced topics such as reflection, java fx, and threads will be introduced.
Level3 (AP Computer Science A) – 3 Sessions, 10 classes/ session
  • We will analyze projects to know how to build efficient and proper data structures and algorithms for a project.
  • More sophisticated projects will be introduced.
  • For each project, students will learn 1. Designing a program, developing the algorithms it needs, and writing code to implement them; 2. Testing program code and correcting errors; 3. Documenting and explaining how program code works.

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